This is why I don't recommend Influence for Russia. I think Prussian ideas are in general considered the best in whole game if you ever plan to go into war and conquer any land. The -25 culture conversion bonus, which along with along with the -25 adjacent border, -20 third Russian idea and -15 settlement policy means you can easily convert provinces to your culture (which means money and manpower). Quantity is not a good choice, as the additional troops and manpower will not help. Muscovy ideas are for holding your own borders and integrating vassals. Ideas: Defensive first: With this idea, and with Cossacks, Wallachia can have superior morale to Ottomans, and can thus beat them easily in battle. Ideas has the clergy estate then the clergy gains 10 loyalty This style. It makes absolutely no sense to weaken your troops to get more manpower when you already have more than enough manpower in your national ideas + high base manpower in your homeland. Russian ideas are for expanding (+33 National manpower modifier + 10 Core-creation cost + 10 Aggressive expansion impact + +1 Colonists). Muscovy for a quick meatshield Jai voulu le faire avec la Moscovie mais je. Russia has less need of quantity ideas than any other nation in the entire game. The 15% morale buff in defense is the single biggest army buff in the game, makes your early conquests a breeze. If this is indeed the case then the player should start looking for new allies, so that they can break the alliance with Novgorod in order to secure the provinces needed to form Russia. Becasue of this you should have very little extra admin points left over from coring to get an admin idea first, and getting military is silly if it puts you behind in tech.īest choice is a dip idea group, I think influence would help you the most with integrating your 4-5 vassals and reducing your ae even more for steady conquests.Īfter influence I'd most likely take defense to get the 15% more morale, its only the 2nd bubble of the idea group so you can get it very early and easily. After around 3 wars with Muscovy, Odoyev should generally turn out to be stronger than Novgorod. ago Quantity the horde must grow larger 44 SoloDeath1 Babbling Buffoon 6 mo. Muscovy has no problem with their military early game, they are far stronger than anyone else in the area and you have 4 or 5 different culture groups to attack to spread AE. what is the best ideas for muscovy/russia Which ideas would you recommend in Muscovy/Russia run in 1.35 This thread is archived New comments cannot be posted and votes cannot be cast 87 comments Best Marianaski 6 mo.
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